Elysios Game Design

Complete Research Library — March 2026

9
Documents
8
Research Pillars
68
Sources Cited
Research Pillars
RESEARCH
Gacha Character Acquisition & Currency Economy
Character gacha rates, pity systems, banners, and currency economy.
  • Banner rotation & window design
  • Pull rates & pity mechanics
  • Premium vs free currency split
  • Event promotional currency flow
  • Character pricing psychology
  • Whale vs dolphin spending tiers
  • Multi-pity & guarantee systems
  • Loot box regulation & disclosure
  • 8 sources cited
RESEARCH
Gear Enhancement, Time-Gating & Upgrade Monetization
Gear enhancement stages, fail protection, boss loot gates, and upgrade MTX.
  • Enhancement stages & tier design
  • Fail protection safeguard items
  • Boss loot time-gating model
  • MTX accelerators & boosters
  • Gear score soft unlock gates
  • Incremental upgrade item design
  • Enhancement frustration loop tuning
  • Pay-to-progress ethical calibration
  • 8 sources cited
RESEARCH
Dungeon Structure, Replayability & Content Loops
Dungeon layout, gear gating, currency loops, and special area design.
  • Gear-gated dungeon unlocking
  • Currency farming loop calibration
  • Boss encounter structure
  • Puzzle-accessed special areas
  • Exotic NPC shop placement
  • Dungeon replayability incentives
  • Material drop rate tuning
  • Dungeon tier difficulty scaling
  • 5 sources cited
RESEARCH
Combat System, Skill Combos & Character Synergy
4-skill combos, team synergy, ultimates, and environmental puzzle mechanics.
  • 4-skill character archetype design
  • Combo chain timing & sequencing
  • Team synergy & support roles
  • Ultimate dual-use mechanics
  • Environmental skill interaction
  • Secondary skill set (evolution)
  • Solo vs. co-op skill pacing
  • Skill unlock & progression gates
  • 7 sources cited
RESEARCH
Mobile Controls, Emulator Support & UX Design
Gesture controls, emulator input, mobile UI, and cross-platform design.
  • Gesture combat control design
  • Emulator keyboard/mouse support
  • Analog controller input mapping
  • Mobile HUD layout patterns
  • Cross-platform input parity
  • Virtual joystick & overlay design
  • Screen size & accessibility
  • Performance targets & FPS goals
  • 9 sources cited
RESEARCH
Anime Art Direction, World Building & Story Design
Anime art direction, magic-tech world, OS lore, and live-service narrative.
  • Anime character visual language
  • Magic-technology fusion aesthetic
  • Post-war ElysiOS world design
  • OS automaton faction & lore
  • Mystery reveal in live service
  • Character evolution visual arcs
  • Story campaign structure
  • Environmental storytelling design
  • 9 sources cited
RESEARCH
Market Analysis & Competitive Landscape
Market size, comparable games, revenue benchmarks, and player demographics.
  • Mobile gacha dungeon crawler TAM
  • Honkai, Genshin, PGR analysis
  • ARPU & revenue benchmarks
  • Player demographics & segments
  • Live service lifecycle revenue
  • Retention & churn benchmarks
  • Competitive differentiation gaps
  • Anime mobile market growth trends
  • 9 sources cited
RESEARCH
PvP System Design & Social Features
Duel systems, PvP balance, social features, and late-game PvP integration.
  • Real-time duel system design
  • Scaling PvP at larger counts
  • PvM-to-PvP balance challenges
  • PvP reward & ranking design
  • Guild & social feature design
  • Matchmaking fairness systems
  • PvP monetization balance
  • Async vs real-time PvP tradeoffs
  • 13 sources cited